Grocery Design: 20 Of The Most Important Materials For June

Digest of the head gantry design team Mail.Ru Group Yuri Vetrov. For seven years Yuri Vetrov publishes in his blog regular reviews of fresh articles on the subject of interfaces, new tools and collections of patterns, interesting cases and historical stories. From tapes of several hundred thematic subscriptions, it selects approximately 5% of standing publications with which are interesting to share among experts.

Especially for Yuri Vetrov gathered a summary of 20 of the most interesting links for June. An excellent overview of perception of different ways of presenting information on dashbord from the page of Laupheimer from Nielsen/Norman Group. Drew Thomas reflects on the subject will be replaced by Lee website Builder design Studio.

He notes their strengths and weaknesses and offers new forms of work for agencies that allow them to remain relevant. Great analysis of the design principles of large companies from Jerome Lafargue. The author highlighted the most popular of them and noted that good principles should not just be an abstract Manifesto from the design team and reflect a clear idea related to the values of the business and users.

Brad Ellis examines ways to abandon the top navigation bar on mobile devices — with modern size phones to work with her easy. Blog Tilda collected good TED talk related to the design. Jeff Sauro published the results of a NPS study of 17 popular professional programs and web services.

According to the index SUS (system usability scale) is responsible for about a third of the assessment recommending the product users. In September Smashing Magazine is releasing a book of Alla Kholmatova “Design Systems”. Pre-order and read the first half right now. The second Chapter available for free.

Other news design systems: Andrew Wilshire examines sites in the spirit of brutalism on the principles inherent in this architecture.

Under this concept often mixed with deliberately rough or grunge design, although the original idea of brutalism was the simplicity and the maximum openness of the structure. Announced iOS 11. On the presentation WWDC details about upgrading the mobile OS was a little, but in beta it is evident that the style of the Apple Music app becomes the basis of the visual language platform:

Its great that after faceless iOS 7, which had copied the problems with Windows Phone and its thousands of “identical” applications, the platform appears bright face. IPad continues to try to develop into a replacement computer. Drag and drop between two open applications, the taskbar, a La doc in the MacOS file system, extended operation with feather (more). Although the constant decline of sales in recent years suggests that it is not quite that way.

The only thing that hints at a bright future — the emergence of almost full analog Affinity Photo. Materials for designers: An interesting look at the history of Fortune branding.

Columnist writes about how the digital product and the interface eventually became defining for him. Online course on React for designers. Jessica Harley talks about the format of situational work groups to solve design challenges in Etsy.

More about the structure of the design teams: Collection of old sites from 1996 to 2005. Accumulated 800 examples.

Microsoft has published design guidelines for designing mixed reality interfaces. Announcement.

Methodology Game Thinking involves the use of experience on games when creating more familiar digital products. Review of the methodology from Amy Jo Kim. Christophe Toset in detail told about work on Facebook Spaces, trying to create a social network in virtual reality.

Especially interesting the last part, where is shown the experiments with different front-end approaches. Library of sounds from the front-end design team Facebook. The license allows you to use them only for the prototypes. Tips for working with sound in the interface will Littlejohn.

Over the last couple months have been three key conference for design managers. UXSTRAT 2017 (presentation), Enterprise UX (summaries of speeches from Natalie Hanson) and LX Conference 2017 (videos of the presentations and review of Rajsi Sawyer).

Kirill Ulitin has prepared a large-scale analysis of the digests product design for seven years — the main topics, key words, referred to the people, company and so on. Together with the name (originally called “Overview of recent materials for the design of the interfaces”, later turned into a more wide — “Digest product design”) has varied features (become larger), the degree of filtering (fewer publications on basic topics), approach (cooperation with motivated by the regularity), added newsletter. On the website UX Buzzwords there is an interactive version.

Always wanted to perform the archive editions, but lacked the time and skills. In June the number of subscribers exceeded 15 000 — new level for domestic groups to design Facebook. You can read the full digest in my blog. In it, as usual, a lot of new materials on design for Apple Watch, Android Wear, Material Design, extensions for Sketch, fresh scripts and a ton of things.

For fresh links, you can also follow the group on Facebook — thanks to everyone who helps to fill it. You can also get this in the mail. Send your speakers and front-end cases [email protected]

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Grocery Design: 20 Of The Most Important Materials For June

I have been interested in the topic of algorithmic design and collect materials and examples on this topic. In the four years I have accumulated a couple dozen examples and half a dozen articles in relation to product design, but until this spring it was the most isolated bursts without any system. A brief overview of the topic and explained why its insanely important. The list of conferences on design and web development for the second half of 2016.

Principles of interface design bots described Emmet Connolly from the Intercom, and Adrian Zumbrunnen, converted your site for a simulated communication with the chat bot, talked about how I did it and learned. Well, in the appendage: At WWDC 2016 was shown iOS 10. This is a big breakthrough on the integration of main decisions of the OS and third party apps that make the ecosystem even more holistic.

Applications have multiple submission formats and points of call. First, the changed notifications on the lock screen and in notification center. They were similar to those in hours, and the content is not so limited by height. Moreover, now right here you can call up General information using 3D touch (which is interactive), plus there are the usual quick action in a new form.

The notification center finally displays the usual incoming list in chronological order, no silly groupings by application. Android and iOS have become even closer. Second, the application displays widgets (by clicking on 3D touch on the icon), which can quickly add feed widgets (accessible via swipe to the left on the lock screen). Thirdly, they integrated into Siri.

Fourth, third-party applications can integrate with major interfaces — for example, “dialers” will seem on the lock screen as the standard phone call and get the call history. Interestingly, a large chunk of the presentation was showing quite a dense work with the data without leaving the lock screens and notifications as it is a common way to renounce the infinite process management of Windows — ugh, retrieve running apps. This is what I tried to do Windows Phone and is talking about Golden Krishna in its principle NoUI.

According to the updated applications seem watered-down visual language platform after iOS 7 finally adds character. In the new music appeared in bold headlines, tiles and savory shade covers. The controls came to a common denominator based on the quick actions menu (and even abhorred by all the quick action with them became slimmer). The names of the photo albums a bunch of options for labels, and even triumphant expression in the form of animated special effects.

Alive looks like a news app and control “smart” home. Apparently, not just because jony Ive disappeared from radar. Its soulless monochrome unification was not much better than Gypsy Cattle Forstal. Of interesting front-end solutions.

Already arrived, guidelines and templates. Chic guide Nathan Curtis on the use of variables in the design systems. In the past year, Salesforce has shown interesting idea with the tokens, which are distributed design systems on different platforms, and Curtis describes the schema of this multi-platform solution.

Out summer update Adobe CC (version 2015.5). A lot of new things in Photoshop. Improved work with libraries CC, smart cropping fills the empty places, the definition of a font by picture, intelligent processing entities, a simple clipping mask, the ability to export models in Comet, work with crop vector the overall performance. Heres the full list.

By the way, Illustrator can also export to. Other news tools. UXPin has released a new book, UX Design in Action.

The authors talked with the heads of major design teams at 3M Health Care, Autodesk, Kaplan Education, Slack and Sumo Logic about how the design works in these companies. Think UXPin finally given the opportunity to read a book right in the browser without downloading the PDF. Design Studio Area17, specializing on news sites, published an internal training manual for work on projects. Their workflow is based on Adobe Illustrator and does not use the design system, but still quite interesting.

There was an interview with max Orlov from ONY on the basis of the sixth AMA (ask me anything) from the “UX-Environment” and Maxim answered questions about the rebranding of the “Rambler” and other projects of the company. The Studio is actively working with Internet companies and classic business on the identity and design of Internet services.

Among the projects of the Rambler & Co, Megaphone, Digital October, “Maxim Telecom” (the operator of the Wi-Fi in the Moscow metro) and other. Rambler announced the rebranding of the portal, which also worked ONY. In General, the Studio has gained vast striking examples of work on the identity of digital products. Vitaly Friedman reviewed the current interesting solutions in responsive design when you need to represent complex shapes, visualization, and other innovative solutions.

Intercom released a mini-book on the method of jobs to be done. Research Director Shan Townsend recently gave an overview of the method and talked about the companys experience on its use. Intercom has adapted its basic ideas, sharpened by an offline business for online services.

Article and detailed interview with one of the main ideologists of a technique — Bob Maestas of the Re-Wired Group. Paul woods from Eden Spiekermann says that the role of the classic branding agencies in the modern digital world is blurred. Identity in isolation from the product has less value, so is increasingly used a bottom-up approach, when identity is determined by the team interface. InVision released a research report, in what is now the state of the profession of product designer.

Tools, processes, interaction designers with other participants, product teams and more. However, representativeness is not very clear. Often, these surveys are sharpened by Silicon valley. Chic interview with Cyril Grouchnikov, which is the site Pushing Pixels, where interviews with designers of interfaces for science fiction movies.

Very good thoughts on how these interfaces are developed and why they look that way. Recently dramatically upgraded VSCO, and its one of the boldest redesign of the last time. Although this style and dated concepts and niche publications, she first ventured to apply mass product.

In the company blog tells about how to create the mesh. The second article — about the group. Dan Nessler reinterpreted a classic figure of the “double diamond” and offered her an expanded version. She has shown the specific methods and approaches that are applied at each stage of divergence or convergence.

The translation of the text. Vlad Golovach writes about the blurring of the term UX and about his understanding of his proper role on the example of hotel business. I try not to publish materials on terminological disputes, but its rarely a good idea.

Great ideas Studio iA is an eternal theme icons. Is it possible to use them without signatures or should I choose the absolute clarity of text names of buttons and other controls. At the end they give a great analogy. Icons are like adjectives and adverbs in the text. Without them, the text should not lose the connectivity, but they can add emotion and emphasis — only in moderation.

By the way, they made the game for iOS on the theme of icons.

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