Two years ago, Usethics started working on the professional standard “Specialist in graphic design and user interfaces”, and in December 2015 it approved and published. However, the standard was burdened with too formalized wording and flow, so Vlad Golovach, one of the main ideologists of work, decided to produce a civilian version. He gathered an initiative group which, within six months, described the professional competence and skills of a modern product designer (and their scatter is very large). The results finally released.
The document is very large, and in future versions the navigation on it is certainly simpler, but now it is a huge help for the domestic profession. In the presentation you can find examples of tools that will help simplify the construction of the interface, graphics and content, as well as personalized product. In 2016, the technological basis for these tools has become more accessible — the design community has also started to look at algorithms, neural networks, artificial intelligence. Its time to rethink the contemporary role of the designer.
On the approach of the article in English. I hope shell have time to publish before the end of the year. Strong calculations of Jakob Nielsen about how users with good computer literacy. He refers to survey data of the population of OECD countries (Organization for economic cooperation and development — Prim.
Ed.) that show extremely disappointing figures for fans forced to accustom users to the new — only 5% are familiar with technology at a decent level, 26% do not understand anything at all. In the middle between these values, a group with moderately weak understanding of the technologies. In another article of the company Raluca Bigu explains why the familiar interface solutions work best innovations made for the sake of innovation. She cites the results of user testing, where the balance between learning rate and a positive effect on performance.
Often new solutions just worsen the awareness is not in time to benefit from high speed. The team of “Design gossistem” created a checklist of accessibility for people with disabilities, which should be nailed above the Desk of every designer and pretender. Check-list is suited for any projects (not just public), and there is nothing superfluous — only the important, critical and useful information.
The Atul handa and Kanupriya Vashisht give advice on the integration of user research in a rigid format of agile development. They propose to divide the study into three types — strategic (product development), tactical (specific functionality) and testing (single patterns). This app Duco for conducting design sprints from Studio New Haircut.
In December, published a book Katie Perl “Designing Voice User Interfaces”, dedicated to the design of voice interfaces. Oreilly publishes an excerpt from the second Chapter with an overview of the design process. By the way, Fast Company said he had learned of Amazon for two years of commercial use Echo voice assistant. Great New York Times article about the redesign as the solution to the real problems and the genre of design activities in General.
Many thoughts and examples of when a redesign is appropriate, and when its just scratching an itch that does not resonate with ordinary people because of the lack of the need. Interesting concept “optimistic” interface from Denis Mishonov. He says that the custom actions successfully handled by the system in 97-98% of cases, and you can abandon the preliminary inspection of the result of sending at once to show the success of the action. This is not applicable for all interfaces, but where the cost of failure is low — do will improve the experience of the product.
At the Adobe MAX conference showed a new range of Creative Cloud. Adobe XD added layers and symbols as well as the opportunity to discuss prototypes. However, the Windows version was never released (although it can be obtained via the beta channels). From Photoshop appeared advanced search on the elements of layout and functions, and the ability to move layers in XD (via copy SVG).
Translation. One of the key parts of the announcement — the Adobe Sensei, which allows you to implement more “smart” functions. At the start stated things like recognition of objects in the photo, audience segmentation and the like. Using machine learning and other practices of work on artificial intelligence, they plan to greatly enrich the entire range of tools.
For such initiatives Adobe has launched a separate website. Other news tools. Directory UX companies around the world.
Elegant website CSS Reference, which is very intuitive and user-friendly chew the CSS properties for designers and other professionals who want to learn how to impose. Dave Ro from Optimizely describes the format of “polishing” issues in the product. The command selects the day to fix bugs and evaluates the list of issues found so as to close the most critical.
A new report from Forrester about how a modern company, which Mature design works on all levels. By the way, Leah Boule has updated its study on the same topic. An invaluable guide to the preparation of the printed versions of web pages from Manuel Matusovich.
Step-by-step improvement of all aspects of the output of the web on paper. Oleg Yakovenko advises to look not at why users are leaving, and what they return. He offers to take a group of users who had product and continue to use it to study their behavior and to optimize the interface for these scripts. In the next article Aurora Harley from Nielsen/Norman Group says similar things.
Rosenfeld Media has published a book, Laura Klein “Build Better Products”. UXmatters publishes the eleventh Chapter of her dedicated work with metrics. Soon we will start publishing trends for the next year ( Gartner one of the first), and now frog design describe your process of creating such forecasts.
They work closely with the client in order to imagine the future of his industry. The Abstract tool facilitates teamwork and maintaining interface documentation. It is built on the basis of the Git file storage with versioning, in which you can note the progress of work on the design.
Funny story, 26-hour design marathon from a young Studio HAWRAF, alumni Google Creative Lab. Although the usefulness of the obtained solutions is small, its a great way to rally the young team to learn the skills to work in severe constraints, and in General to be on the market (they were doing a live broadcast of what is happening).