“When Google and Oculus have only dreamed about virtual reality, Apple has already developed its VR technology,” writes Business Insider. The device was called QuickTime Virtual Reality QuickTime VR or. It was one of the strangest projects in the companys history, says Business Insider. It was created without the participation of Steve jobs. QuickTime VR ahead of the development of the technology industry for decades, but it has ceased to maintain and was abandoned.
John sculley, former Apple CEO, described the principle of operation of the device so. “When QuickTime VR came out, it was not a video but a series of images. They were glued together to create a 360-degree. At the time it seemed amazing.”. As noted by Business Insider, this is nothing compared to the spectacular videos on YouTube that can be seen today, but for its time it was advanced technology.
Using QuickTime VR, the user appeared to be lost in the image. He could scroll the panorama with the mouse. “Now its commonplace, but back in the early 90-ies, there were no cameras that can shoot 360-degree video. But you can do a lot of photos, and then glue them into a single panorama,” says the author of the note.
Dan Osullivan Dan Osullivan), one of the founders of the technology used for shooting only one camera. To use several, as it is doing now, was too expensive, writes Business Insider. But when shots were made, there remained one problem — the photos you want to fasten together. Processing the images required a lot of computing power, for these purposes, the company acquired a Cray supercomputer. So the technology looked like in 1995:
Work on QuickTime VR began in 1991. Initially, the developers, in their words, wanted to “play” with a new and promising technology. They tried to create a three-dimensional image. Osullivan described the beginning of product development so. “I was just an Intern and had no idea what to do.
Once the work has stalled, and I just sat in the corner and scanned a bottle of coke”. The first experiments proved successful, and Apple has decided to invest in developing more resources. “I remember the Sally ride (Sally Ride) — member of the Board of Directors of the company at the time — could not believe that three-dimensional objects can be manipulated in reality, says John sculley. “This is where it all started”. After the debut in 1995, the creators of QuickTime VR has decided to improve the technology of gluing the images and use it to create panoramas of major sights.
First and foremost, the developers have engaged in the digitization of the Golden Gate bridge in San Francisco. Were later created some panoramas of the sights of France and Russia. However, implementation of the largest project QuickTime VR began after the departure of Osullivan. QuickTime VR was first brought to the attention of the whole country after NBC used the technology to create a panorama of the house where the murder was committed of the wife of a famous actor and the athlete of. Jay Simpson (O.
Simpson in 1995. The staff of the channel created image 26 of the premises and showed the scene of the crime with traces of blood live. Journalists have described the capabilities of the tool are amazing. Osullivan called QuickTime VR “virtual reality for the poor”.
In his view, technology is not enough interactivity. The projects Creator I am convinced that modern video on Facebook and YouTube is not fully interactive, but now they are easier to create,” the author notes. When Apple got back Steve jobs, the company lost interest in further development of QuickTime VR. The entrepreneur had a negative attitude to everything that had to do with John sculley. Application development, virtual reality ceased in 1997.
However, part of the technology used to create the iPods until 2006. Many inventions that are now called “virtual reality”, in fact, are not fully interactive. They can be called direct descendants of QuickTime VR, writes Business Insider. “Despite the fact that Apple is not a leader in the field of Sience, like Facebook or Google, the company is strong in all that relates to user interaction with the device. We got a lot of experience, and QuickTime VR — a vivid example,” believes Scully.
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