UX designer, Richard young explained why the beginner should begin your journey. In design it is better to start right off the bat — immediately dive into your first project. Bootcamp, books, courses, training sessions and online tutorials — they are too many to be able to understand.
Many eventually spend months searching for the “best” resource on the design. A project always starts with an idea. Here are the most common methods of generating ideas are described in a free design course from Udacity:
Usually people forget about that one problem can be solved in many ways. Take an existing product and try to improve it for a specific user segment or in a certain scenario. Some industries are just waiting when someone will turn them all upside the head. Make a list of ideas and tell about them to your friends.
Assess their interest, to determine the feasibility of the ideas (and how they are suitable for the chosen market). Dont worry that someone will steal your idea, because by themselves, ideas are worth nothing. So no need to make friends pinky swear that they do not implement something without you. No one will steal your dubious idea of service to deliver condoms and lubricant.
Ambitious applications “a billion dollars” is not the best idea. Most successful businesses begin with solving personal problems. Designers newbies think they understand their users. This is true only if you solve a personal problem.
Believe me, working on a problem that affects you personally, youll be much more motivated. Most likely, with this project you will remain until the end, despite all the problems. A few small comments in case you are planning to turn your project into a viable startup:
Every week there is a set of tools for designers. Important note. Learn to work with one of them — be flexible, because tools come and go. The following is a list of the most common and useful ones.
It is best to learn in practice. Definitely not necessary to study design (or anything else) according to the following scheme. Whatever module of the course went on, most likely, to your current design goals it does not apply.
The farther you progress in your project, the more things you will have to learn out of necessity. For example, I spent over four hours reading boring technical documentation in order to fix one icon. I would never never have read a line from this text, if I didnt need to solve the problem. If you get to the Chapter or module that does not interest you or seems unnecessary, skip it.
You can always go back. The worst thing you can do is make yourself exhausting to learn. If the training feels like work, you are doing something wrong. My first step in the training design was not making a list of the best textbooks.
Moreover, when I first tried to read the Design of Everyday Things (“Design of everyday things”), I fell asleep in the blink of an eye. When you learn new information, you should have inner desire to remake the entire project. And thats good — so you will have energy to continue. Continue to gradually make changes with each new iteration.
The project is the canvas, which you must repeatedly redraw. Therefore, it is impossible to identify some “best resources with information about design”. Because each of them helps to improve weaknesses in the specific project and at a particular time.
If you greatly admire your first draft, how I admired you already for sure tell about it to every developer that you come across. At some point one of them will catch your motivation, and you will form a project team. If you have had problems at Facebook there is a special group where the users do the design for the code, and Vice versa.
In the process of communication with the developers, you will learn things about them and did not know. Designers-beginners usually ignore the little things that ruin a perfect user experience. Meanwhile, it is these little things make up a huge part of the design of interactions. If you fully think through the user path, it will significantly improve the design.
Make time to study each of your decision. Never add a widget just because it “looks cool”. Examine patterns interfaces on the websites of the UI-patterns and GoodUI, to avoid trivial errors.
Dont be afraid to spend on your project a few months. Focus on the lessons that you get with each iteration. If you managed to release your project, congratulations — you now have a “real experience”. Write a detailed analysis of this project for portfolio. And dont forget to highlight valuable experience that you received while interacting with developers.
A beautiful, antique Dribbble account full of hypothetical projects that were never implemented, wont give you anything. Better to concentrate on the analysis of real projects.
If you dont want to become an Intern, do not worry — there are many other ways to get the real experience. Visit your nearest hackathon with the intention to find a team for your project. The main goal should be people with whom you will be comfortable working. After the hackathon will offer to develop your idea or to start a new project.
You can try to connect with startups at an early stage of development to take you to work. Then a great place to start would be universities with startup incubators. Dont be shy, designers need the most start-UPS. Offer your services (even free if you have to).
The work you will do for them, is much more useful than any personal project. If you still can not take, try to sketch a design proposal. Examine product or website and highlight problems with the design, which can solve. Continue. Focus on project analysis.
Hard work pays off. Send your speakers and front-end cases [email protected]